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Old Sep 08, 2005, 03:24 PM // 15:24   #41
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Way too many uber items floating around now...
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Old Sep 08, 2005, 03:28 PM // 15:28   #42
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How to generate money? I don't know if anyone pays attention... but the trip to the War camp and the Priest quest alone netted me two plat in gold just from gold drops! Them the sale of white items, at better than 50g for most of them...

Just go kill things! You'll make gold.

As for uber-items... it's not a game about items. Don't sweat it.
Give some ubers to a newb in Ascalon and feel good about it.
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Old Sep 08, 2005, 03:28 PM // 15:28   #43
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Quote:
Originally Posted by Numa Pompilius
In fact, I'm not sure just how one IS supposed to generate money now. It really was easy before, despite the whining, but now... I don't know.

um, the new areas have TONS of mobs to kill. kill them, get money. its not simple, its not a 3 minute run, but it works. out of a multiple mob run of probably about 20-30 "monsters" even with an 8 player group i can see getting 1-1.5k as no problem.

*edit*
msecorsky beat me to it, damn he is smart!
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Old Sep 08, 2005, 03:36 PM // 15:36   #44
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Quote:
Originally Posted by MSecorsky
How to generate money? I don't know if anyone pays attention... but the trip to the War camp and the Priest quest alone netted me two plat in gold just from gold drops!
OK, so all the action is in the new areas.
I jogged through the desert this morning with an avatar I'm levelling, and killed perhaps 100+ mobs. I'd say I found less than a plat of gold - gold drop rate must be down a LOT. At the same time I spent 4500 gold on keys to open chests, which gave me ten gold & purple items worth less than two plat combined.

All in all, my little jog _set me back_ about 1500 gold and didnt give me a single unlock or sellable upgrade item.

That had me worried. I have 100+ plat, but at that rate I'd soon be killing charr for raw materials to make money.
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Old Sep 08, 2005, 03:52 PM // 15:52   #45
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Numa, it's also easy to make money by just expert salvaging everything. I do those same type of farming runs in the desert (and the Trolls around Draks), and I average 50g per mob from either the gold drop or the materials. 250 wood is worth 2.5 plat on the Draknor player market, same with iron. Steel is worth 150 each. If you have a build that is capable of farming, 5k-15k per hour is easily attainable.
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Old Sep 08, 2005, 04:02 PM // 16:02   #46
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go ahead farm till your hearts content :0 there will be no buyers for your tiems since everyone can now get them just as easily.

that was the whole point.

this will stabilize the economy.
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Old Sep 08, 2005, 04:04 PM // 16:04   #47
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Quote:
Originally Posted by Wraith_
I had a buddy unlock a 3/1 vampirc tonight. I've been playing for months and not seen one dropped. It's worth it right there.
Vampiric Mods are actually pretty useless.
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Old Sep 08, 2005, 04:04 PM // 16:04   #48
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Quote:
Originally Posted by ShadowStorm
Is it just me or do all of the items that come from the chests have a 13 req? I've seen about 20-30 items from chests so far and all of the non-armor drops had a 13 req...

well i got a max armor skeleton shield last night with only 8 req strength.

an awesome item.

it is just the luck of the draw man
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Old Sep 08, 2005, 04:05 PM // 16:05   #49
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tanwarv: yeah, I suppose. I just have to readjust to that the items I find are worth less than the wood they're made of - and learn to ignore those chests, that's the real money sink. That's hard; years of rpg'ing has me itching to open every chest I find.
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Old Sep 08, 2005, 04:50 PM // 16:50   #50
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One griffon run should net you enough gold to unlock 3 or 4 chests. Combined with the purple and/or gold items you get from that run, it's pretty good for getting gold items and runes. So farming is definitely a possibility for unlocks, etc. I think this is a good decision by ANET because solo fans can still solo while people who team will also get good rewards too.
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Old Sep 08, 2005, 05:37 PM // 17:37   #51
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I love the idea of the keys and chests, it adds a really fun new element to the game. One thing I don't like so much however, is the sheer abundance of these chests - my storage is already starting to clog up with pretty good weapons and I can only assume everyone else's is too.

This does take a chunk out of farming, and spreads the wealth somewhat, as well as acts as a superb gold sink, but I really wish it was a bit more special to find a chest, rather than coming across them every 10 minutes or so.
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Old Sep 08, 2005, 05:42 PM // 17:42   #52
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I've popped about 8 shiver chests and 4 miner chests. First two runs I got lucky - sup absorb rune and sup smite rune. I got hooked and kept going. I got about 50% gold and purple. Most of the time, obviously, it doesn't produce enough gold to replace the key cost. However, even in an 8 player party, I was making enough gold from mobs (just travelling through SF) to keep up my habit (about 1 plat every 20 minutes it seemed - this may not seem alot, but ur questing at the same time, and the exp is nice). Everyone loves popping chests, and it seems like the best way to do it is by actually playing the game.

Good job ANet
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Old Sep 08, 2005, 05:45 PM // 17:45   #53
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The reason behind it was simple... to improve drops for people playing...

How many times have you opened a chest in the past with henchmen or a party and get absolutely nothing? I know I have many times... This way, if you got a key and you use it. you will be guaranteed SOMETHING for it. Wither with henchmen, solo, or in a large party. This removes some of the appeal for Solo build chest farmers. Thus less nerfing in the future.

The bosses in the update dropping new Green weapons that have extra buffs on them, is nice as well... They are what they are. no manipulation or salvaging them. one of the best of these are the triple buff wands... so your focus can be used and have up to 5 or 6 buffs going with % chance. That is really nice...

ingy...

PS: watch for key drops in the future from creatures in the area... It was something many were talking about among the dev team...

Last edited by =HT=Ingram; Sep 08, 2005 at 05:48 PM // 17:48..
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Old Sep 08, 2005, 05:48 PM // 17:48   #54
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I found and unlocked a superior protection and superior healing rune.
the merchant payed all my keys with that.

Edit: serveral superior runes added to the Spree. Seems to be unusual, maybe its the result of the fact that I unlocked every single weapon upgrade and "only" half of all runes. I barely get ANY green weapon (its way below the 1/32 mark) and a shitload of runes from dead bosses, too.

Last edited by Ollj; Sep 09, 2005 at 02:38 AM // 02:38..
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Old Sep 08, 2005, 06:07 PM // 18:07   #55
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Farming chests is kinda pointless now, isnt it? Gold items are pretty much useless now with these green weapons...
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Old Sep 08, 2005, 06:10 PM // 18:10   #56
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Quote:
Originally Posted by DegreeZ
Farming chests is kinda pointless now, isnt it? Gold items are pretty much useless now with these green weapons...


actually gold weapons still have superior runes in them. so if you have not unlocked all runes or mods they are still worth a lot to the person that finds them
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Old Sep 08, 2005, 06:11 PM // 18:11   #57
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Quote:
Originally Posted by =HT=Ingram
The reason behind it was simple... to improve drops for people playing...

How many times have you opened a chest in the past with henchmen or a party and get absolutely nothing? I know I have many times... This way, if you got a key and you use it. you will be guaranteed SOMETHING for it. Wither with henchmen, solo, or in a large party. This removes some of the appeal for Solo build chest farmers. Thus less nerfing in the future.

The bosses in the update dropping new Green weapons that have extra buffs on them, is nice as well... They are what they are. no manipulation or salvaging them. one of the best of these are the triple buff wands... so your focus can be used and have up to 5 or 6 buffs going with % chance. That is really nice...

ingy...

PS: watch for key drops in the future from creatures in the area... It was something many were talking about among the dev team...

some monsters already drops the keys some1 in my group got 1 in footprint
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Old Sep 08, 2005, 06:28 PM // 18:28   #58
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Quote:
Originally Posted by Blkout
Lots I'm sure, first mission I did with a group, I was the only one with keys so I got the loot out of 3 chests all by myself.

A potential problem I see here though is what happens when more than one of your party members has keys and you are all running for the same chest? Kind of silly when you end up fighting over who gets the chest or it turns into a race to get to a chest right in the middle of a battle just because someone doesn't want to risk losing the chest to someone else.
This is a non issue the chests will open for each member with a key.
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Old Sep 08, 2005, 07:25 PM // 19:25   #59
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Quote:
Originally Posted by Marus Varrus
This is a non issue the chests will open for each member with a key.

I read that now, but it was unknown last night.
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Old Sep 08, 2005, 07:26 PM // 19:26   #60
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Quote:
Originally Posted by Mike Legend
I read about this - I believe that everyone with a key will get an item in the chest. I've not played GW since the update so I'm not completely sure of the truth in this, but I definitely read it last night on a SF Review website...I'll try to find the link.

:Edit:

Oh yeah, it's the link from the front page of GWG that directs you to the IGN preview. If you read this, it explains how the keys/chests idea works:

http://pc.ign.com/articles/648/648244p1.html

Yes, and I think that's a wonderful idea. Anet sure knows how to get it right.
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